Terraforming mars board game7/27/2023 ![]() In typical Euro fashion, players track their progress with a victory point tracker around the edge of the board. It’s a competitive game, not a cooperative one, so the race is on to be the first to introduce those filters to be the first to fill in an ocean to be the first to open up a lava flow, venting heat and greenhouse gasses into the atmosphere. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation.In Terraforming Mars: Ares Expedition, players take on the role of mega corporations trying to turn the Red Planet into a second Earth Production phase: Players get resources according to their terraform rating and production parameters.The turn continues around the table (sometimes several laps) until all players have passed. Action phase: Players take turns performing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plants into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play.Research phase: All players buy cards from four privately drawn.Each round is called a generation and consists of the following phases: You also compete for different Milestones and Awards worth many VPs. On the game board, you compete for the best placements for your city tiles, ocean tiles, and greenery tiles. However, your income is complemented with your production, and you also get VPs from many other sources.Įach player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters (temperature, oxygen, and ocean coverage). Standard Projects are always available to complement your cards. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Many cards also have requirements and become playable when the temperature, oxygen, or ocean coverage increases enough. ![]() The cards can provide immediate bonuses, as well as increase your production of different resources. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, mining the moons of Jupiter, or establishing greenhouse gas industries to heat up the atmosphere. ![]() Players acquire unique project cards (from over two hundred different ones) by buying them into their hand. In Terraforming Mars, you play as one of those corporations, working together in the terraforming process, but competing for victory points awarded not only for your contribution to terraforming, but also for advancing human infrastructure throughout the solar system and performing other commendable actions. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, oxygen levels, and ocean coverage until the environment is habitable. ![]() In the 2400s, mankind begins to terraform the planet Mars.
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